<!-- hide this from older browsers:  
//javascript to move image at random within defined area
// body tag needs to have onLoad="start()"        ( start function is shown at bottom of file )
	//make a random value
	var index=0, digit1=0, digit2=0; delay=400;
	function Calcpos()
	{
	move = new Array(7,5,-7,-5,9,3,-9,-3);
	index1=Math.floor(Math.random()*(move.length));
	index2=Math.floor(Math.random()*(move.length));

	digit1=move[index1]; //choose a value at random from the array
	digit2=move[index2]; //choose a value at random from the array
	if ((digit1==0)&&(digit2==0)) delay=900; else delay=600;
	setTimeout('Calcpos()',delay);//time before change in values
	}
	
	//calculate new position
	var height = 0, across = 0;
	function Moveit()
	{
	height += (digit1*2);
	across += (digit2*2);
	//limit bounds - +/- 115 max both directions: max digit is +/-9 so move in by about 2*maxdigit
	if (height>100) {height-=15;}
	if (height<-100) {height+=15;}
	if (across>100) {across-=15;}
	if (across<-100) {across+=15;}

	//place picture
	if(document.getElementById)
	{
	var myElement=document.getElementById("animate");
	myElement.style.left = across;
	myElement.style.top = height;
	}
	
	else if(document.all)//(IE4)
	  {
	    document.all.animate.style.pixelLeft = across;
		document.all.animate.style.top = height;
	  }
	  else if (document.layers)//(NS4)
	  {
	   document.animate.left = across; 
	   document.animate.top = height;
	  }
	  setTimeout('Moveit()',80);
   	}
 
	
function start()
  {
  	   	 Calcpos(); Moveit();
  }
//-->
